Android SDK: Custom Slider Bar / SeekBar
I was having some issue customizing the look and behavior of the default SeekBar so I tried writing a custom one. Here’s the result, hope it’s useful and interesting: My approach is to create a Layout...
View ArticleRunning Android NDK Examples Using Eclipse and Sequoyah
The Android NDK comes with several examples. This guide assumes you have the NDK environment setup as described here:...
View ArticleFace Detection in iOS 5 SDK
iOS 5 introduces something interesting, which is some sort of Facial Detection capability. Right now it only detects the position of eyes and mouth but expect it to have more in future iOS versions....
View ArticleiOS/XCode: How To Disable Automatic Reference Counting
ARC is a good idea; however it may cause issues when using old libraries or if you have some code which use it and some which don’t. You might also accidentally clicked on it when creating the project...
View ArticleNook Color As An Android Development Device
For those interested in Android development, I though I can share my experience setting up Nook Color for Android development. One of the reasons the Nook Color is appealing to me is because the price...
View ArticleCocos2d-x For Cross Platform Mobile Apps Development
Cocos2d has always been a popular choice for iPhone game development. Now there’s now cocos2d-x (http://www.cocos2d-x.org/), a spinoff initiated by Walzer Wang. cocos2d-x is a cross platform version...
View ArticleiOS: Using UIWebView to Create Help Screen For Your App
Using UIWebView is an efficient way to make an About screen, Help screen, or other sort of hard to layout. Consider how easy it is to lay out your ‘page’ in html, instead of having to build it using...
View ArticlePublishing APK With AIR Captive Runtime With Flash IDE
Background Captive Runtime is introduced in AIR 3.0 and it allows the AIR runtime to be packaged with your APK so that when user starts the Android version of your application, the user is no longer...
View ArticleAIR apps In Mac OS App Stores
Well, after procrastinating for a while, I finally published my first iTunes Mac App Store app, which you can see here:...
View ArticleOur Unity3D Asset is Currently #2 Most Popular on Its Sub Category.
Thank you for checking out our asset! Today (July 22, 2016), our Unity3D Asset, 3DVoxel Cube Spaceships Sampler, is “number two” most popular asset on its Sub Category (3D Models/Vehicles/Space). If...
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